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gloomc2p10
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040_1.s
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1996-01-04
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26KB
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978 lines
multipass
mc68020
bra.w initc2p ; offset 0: initialization routines
bra.w doc2p_1X8 ; offset 4: one pixel wide version, AGA
bra.w doc2p_1X6 ; offset 8: one pixel wide version, EHB
bra.w doc2p_2X8 ; offset 12: two pixel wide version, AGA
bra.w doc2p_2X6 ; offset 16: two pixel wide version, EHB
dc.l string ; offset 20: address of descr string
dc.b '$VER: 040_1 1.0 (4/1/96)',0
string dc.b 'A chunky to planar routine by Peter McGavin. '
dc.b 'Optimised for 68040 with 32-bit chipmem. '
dc.b 'Supports 6/8 bitplane, single/double width pixels.',0
even
initc2p
; create 2 tables for Gloom
; a0=columns buffer to fill in (array of longs) for 1 wide pixs.
; a1=columns buffer for 2 wide pixs
; d0=how many columns (multiple of 32)
; a2=palette remapping array (do 256)
move.w #255,d1 ;#colours-1
.loop move.b d1,(0,a2,d1.w)
dbf d1,.loop
; column offsets for 1 wide pixels
; 0,4,8,12,16,20,24,28,1,5,9,13,17,21,25,29
; 2,6,10,14,18,22,26,30,3,7,11,15,19,23,27,31
; 32,36,40,...
move.l d0,d4
lsr.w #5,d4
subq.w #1,d4
moveq #0,d1
.loop0 moveq #3,d2
.loop1 moveq #7,d3
.loop2 move.l d1,(a0)+
addq.l #4,d1
dbf d3,.loop2
sub.l #31,d1
dbf d2,.loop1
add.l #28,d1
dbf d4,.loop0
; column offsets for 2 wide pixels
; 0,4,8,12,1,5,9,13,2,6,10,14,3,7,11,15,
; 16,20,24,28,17,...
lsr.w #4,d0
subq.w #1,d0
moveq #0,d1
.loop3 moveq #3,d2
.loop4 moveq #3,d3
.loop5 move.l d1,(a1)+
addq.l #4,d1
dbf d3,.loop5
sub.l #15,d1
dbf d2,.loop4
add.l #12,d1
dbf d0,.loop3
rts
; macros for 1x8 and 1x6 routines
; merge \1,\2, d6/d7 are scratch, \3 = mask, \4 = shift
merge1 macro
move.l \1,d6
and.l #\3,\1
eor.l \1,d6
move.l \2,d7
endm
merge2 macro
and.l #\3,d7
eor.l d7,\2
lsr.l #\4,d7
endm
merge3 macro
ifeq \4-1
add.l d6,d6
else
lsl.l #\4,d6
endc
or.l d7,\1
or.l d6,\2
endm
merge macro
merge1 \1,\2,\3,\4
merge2 \1,\2,\3,\4
merge3 \1,\2,\3,\4
endm
doc2p_1X8
; inputs:
; a0.l=src chunky buffer
; a1.l=dest chipmem bitmap
; d0.w=width (in pixels - multiple of 32) to convert
; d1.w=height (in pixels - even)
; d2.l=modulo from one bitplane to next (copmod-ish)
; d3.l=modulo from start of one line to start of next (linemod)
; internal:
; a2=bitplane modulo, 1 bp to next
; d6/d7 used as scratch by merge macro
lea (-32,sp),sp ; room for plane buffers
movea.l d2,a2 ; a2 = bpmod
move.l d2,d4
lsl.l #3,d4
sub.l d2,d4 ; d4 = 7 * bpmod
adda.l d4,a1 ; a1 -> plane 7
addq.l #4,d4
movea.l d4,a5 ; a5 = 7 * bpmod + 4
move.l a5,-(sp) ; (8,sp) = 7 * bpmod + 4
move.w d0,d4
lsr.w #5,d4 ; d4 = num 32 pix per row
subq.w #1,d4
ext.l d4
move.l d4,-(sp) ; (4,sp) = num 32 pix per row - 1
lsr.w #3,d0 ; num 8 pix per row (bytesperrow)
ext.l d0
sub.l d0,d3 ; linemod - bytesperrow
add.l a5,d3
move.l d3,-(sp) ; (sp) = linemod-bytesperrow+7*bpmod+4
move.w d1,d7
subq.w #1,d7 ; d7 = height - 1
;------------------------------------------------------------------------
;
; Original pixels
;00 a7a6a5a4a3a2a1a0 i7i6i5i4i3i2i1i0 q7q6q5q4q3q2q1q0 y7y6y5y4y3y2y1y0
;01 b7b6b5b4b3b2b1b0 j7j6j5j4j3j2j1j0 r7r6r5r4r3r2r1r0 z7z6z5z4z3z2z1z0
;02 c7c6c5c4c3c2c1c0 k7k6k5k4k3k2k1k0 s7s6s5s4s3s2s1s0 A7A6A5A4A3A2A1A0
;03 d7d6d5d4d3d2d1d0 l7l6l5l4l3l2l1l0 t7t6t5t4t3t2t1t0 B7B6B5B4B3B2B1B0
;04 e7e6e5e4e3e2e1e0 m7m6m5m4m3m2m1m0 u7u6u5u4u3u2u1u0 C7C6C5C4C3C2C1C0
;05 f7f6f5f4f3f2f1f0 n7n6n5n4n3n2n1n0 v7v6v5v4v3v2v1v0 D7D6D5D4D3D2D1D0
;06 g7g6g5g4g3g2g1g0 o7o6o5o4o3o2o1o0 w7w6w5w4w3w2w1w0 E7E6E5E4E3E2E1E0
;07 h7h6h5h4h3h2h1h0 p7p6p5p4p3p2p1p0 x7x6x5x4x3x2x1x0 F7F6F5F4F3F2F1F0
;
; After 4bit merge
;10=00x04a a7a6a5a4e7e6e5e4 i7i6i5i4m7m6m5m4 q7q6q5q4u7u6u5u4 y7y6y5y4C7C6C5C4
;11=00x04b a3a2a1a0e3e2e1e0 i3i2i1i0m3m2m1m0 q3q2q1q0u3u2u1u0 y3y2y1y0C3C2C1C0
;12=01x05a b7b6b5b4f7f6f5f4 j7j6j5j4n7n6n5n4 r7r6r5r4v7v6v5v4 z7z6z5z4D7D6D5D4
;13=01x05b b3b2b1b0f3f2f1f0 j3j2j1j0n3n2n1n0 r3r2r1r0v3v2v1v0 z3z2z1z0D3D2D1D0
;14=02x06a c7c6c5c4g7g6g5g4 k7k6k5k4o7o6o5o4 s7s6s5s4w7w6w5w4 A7A6A5A4E7E6E5E4
;15=02x06b c3c2c1c0g3g2g1g0 k3k2k1k0o3o2o1o0 s3s2s1s0w3w2w1w0 A3A2A1A0E3E2E1E0
;16=03x07a d7d6d5d4h7h6h5h4 l7l6l5l4p7p6p5p4 t7t6t5t4x7x6x5x4 B7B6B5B4F7F6F5F4
;17=03x07b d3d2d1d0h3h2h1h0 l3l2l1l0p3p2p1p0 t3t2t1t0x3x2x1x0 B3B2B1B0F3F2F1F0
;
; After 2bit merge
;20=10x14a a7a6c7c6e7e6g7g6 i7i6k7k6m7m6o7o6 q7q6s7s6u7u6w7w6 y7y6A7A6C7C6E7E6
;21=10x14b a5a4c5c4e5e4g5g4 i5i4k5k4m5m4o5o4 q5q4s5s4u5u4w5w4 y5y4A5A4C5C4E5E4
;22=11x15a a3a2c3c2e3e2g3g2 i3i2k3k2m3m2o3o2 q3q2s3s2u3u2w3w2 y3y2A3A2C3C2E3E2
;23=11x15b a1a0c1c0e1e0g1g0 i1i0k1k0m1m0o1o0 q1q0s1s0u1u0w1w0 y1y0A1A0C1C0E1E0
;24=12x16a b7b6d7d6f7f6h7h6 j7j6l7l6n7n6p7p6 r7r6t7t6v7v6x7x6 z7z6B7B6D7D6F7F6
;25=12x16b b5b4d5d4f5f4h5h4 j5j4l5l4n5n4p5p4 r5r4t5t4v5v4x5x4 z5z4B5B4D5D4F5F4
;26=13x17a b3b2d3d2f3f2h3h2 j3j2l3l2n3n2p3p2 r3r2t3t2v3v2x3x2 z3z2B3B2D3D2F3F2
;27=13x17b b1b0d1d0f1f0h1h0 j1j0l1l0n1n0p1p0 r1r0t1t0v1v0x1x0 z1z0B1B0D1D0F1F0
;
; After 1bit merge
;30=20x24a a7b7c7d7e7f7g7h7 i7j7k7l7m7n7o7p7 q7r7s7t7u7v7w7x7 y7z7A7B7C7D7E7F7
;31=20x24b a6b6c6d6e6f6g6h6 i6j6k6l6m6n6o6p6 q6r6s6t6u6v6w6x6 y6z6A6B6C6D6E6F6
;32=21x25a a5b5c5d5e5f5g5h5 i5j5k5l5m5n5o5p5 q5r5s5t5u5v5w5x5 y5z5A5B5C5D5E5F5
;33=21x25b a4b4c4d4e4f4g4h4 i4j4k4l4m4n4o4p4 q4r4s4t4u4v4w4x4 y4z4A4B4C4D4E4F4
;34=22x26a a3b3c3d3e3f3g3h3 i3j3k3l3m3n3o3p3 q3r3s3t3u3v3w3x3 y3z3A3B3C3D3E3F3
;35=22x26b a2b2c2d2e2f2g2h2 i2j2k2l2m2n2o2p2 q2r2s2t2u2v2w2x2 y2z2A2B2C2D2E2F2
;36=23x27a a1b1c1d1e1f1g1h1 i1j1k1l1m1n1o1p1 q1r1s1t1u1v1w1x1 y1z1A1B1C1D1E1F1
;37=23x27b a0b0c0d0e0f0g0h0 i0j0k0l0m0n0o0p0 q0r0s0t0u0v0w0x0 y0z0A0B0C0D0E0F0
;
;------------------------------------------------------------------------
swap d7
move.w (6,sp),d7 ; number of 32 pixels per row - 1
exg d7,a6
movem.l (a0)+,d0-d5/a3-a4 ; read first 32 pixels into regs
merge d0,d4,$f0f0f0f0,4 ; 00x04 -> 10 11
merge d1,d5,$f0f0f0f0,4 ; 01x05 -> 12 13
exg d1,a3
exg d5,a4
merge d2,d1,$f0f0f0f0,4 ; 02x06 -> 14 15
merge d3,d5,$f0f0f0f0,4 ; 03x07 -> 16 17
merge d0,d2,$cccccccc,2 ; 10x14 -> 20 21
merge d4,d1,$cccccccc,2 ; 11x15 -> 22 23
exg d4,a3
exg d1,a4
merge d4,d3,$cccccccc,2 ; 12x16 -> 24 25
merge d1,d5,$cccccccc,2 ; 13x17 -> 26 27
merge d0,d4,$aaaaaaaa,1 ; 20x24 -> 30 31
merge d2,d3,$aaaaaaaa,1 ; 21x25 -> 32 33
exg d2,a3
exg d3,a4
merge d2,d1,$aaaaaaaa,1 ; 22x26 -> 34 35
bra .same_from_here
cnop 0,4
.outerloop swap d7
move.w (6,sp),d7 ; number of 32 pixels per row - 1
.innerloop exg d7,a6
move.l (a0)+,d0 ; next 4 pixels
move.l (a0)+,d1 ; next 4 pixels
move.l (a0)+,d2 ; next 4 pixels
move.l (a0)+,d3 ; next 4 pixels
move.l (a0)+,d4 ; next 4 pixels
move.l (a0)+,d5 ; next 4 pixels
move.l (a0)+,a3 ; next 4 pixels
move.l (a0)+,a4 ; next 4 pixels
move.l (6*4+12,sp),(a1) ; plane 6
suba.l a2,a1 ; -bpmod
merge d0,d4,$f0f0f0f0,4 ; 00x04 -> 10 11
merge d1,d5,$f0f0f0f0,4 ; 01x05 -> 12 13
exg d1,a3
exg d5,a4
move.l (5*4+12,sp),(a1) ; plane 5
suba.l a2,a1 ; -bpmod
merge d2,d1,$f0f0f0f0,4 ; 02x06 -> 14 15
merge d3,d5,$f0f0f0f0,4 ; 03x07 -> 16 17
merge1 d0,d2,$cccccccc,2 ; 10x14 -> 20 21
merge2 d0,d2,$cccccccc,2 ; 10x14 -> 20 21
move.l (4*4+12,sp),(a1) ; plane 4
suba.l a2,a1 ; -bpmod
merge3 d0,d2,$cccccccc,2 ; 10x14 -> 20 21
merge d4,d1,$cccccccc,2 ; 11x15 -> 22 23
exg d4,a3
exg d1,a4
merge d4,d3,$cccccccc,2 ; 12x16 -> 24 25
move.l (3*4+12,sp),(a1) ; plane 3
suba.l a2,a1 ; -bpmod
merge1 d1,d5,$cccccccc,2 ; 13x17 -> 26 27
merge2 d1,d5,$cccccccc,2 ; 13x17 -> 26 27
merge3 d1,d5,$cccccccc,2 ; 13x17 -> 26 27
merge d0,d4,$aaaaaaaa,1 ; 20x24 -> 30 31
move.l (2*4+12,sp),(a1) ; plane 2
suba.l a2,a1 ; -bpmod
merge d2,d3,$aaaaaaaa,1 ; 21x25 -> 32 33
exg d2,a3
exg d3,a4
merge1 d2,d1,$aaaaaaaa,1 ; 22x26 -> 34 35
merge2 d2,d1,$aaaaaaaa,1 ; 22x26 -> 34 35
move.l (1*4+12,sp),(a1) ; plane 1
suba.l a2,a1 ; -bpmod
merge3 d2,d1,$aaaaaaaa,1 ; 22x26 -> 34 35
move.l (0*4+12,sp),(a1) ; plane 0
adda.l a5,a1 ; {dest skip}+7*bpmod+4
move.l (8,sp),a5 ; a5 = 7*bpmod+4
.same_from_here merge d3,d5,$aaaaaaaa,1 ; 23x27 -> 36 37
move.l d5,(0*4+12,sp) ; 37 -> plane 0 buffer
move.l d3,(1*4+12,sp) ; 36 -> plane 1 buffer
move.l d1,(2*4+12,sp) ; 35 -> plane 2 buffer
move.l d2,(3*4+12,sp) ; 34 -> plane 3 buffer
move.l a4,(4*4+12,sp) ; 33 -> plane 4 buffer
move.l a3,(5*4+12,sp) ; 32 -> plane 5 buffer
move.l d4,(6*4+12,sp) ; 31 -> plane 6 buffer
move.l d0,(a1) ; 30 -> plane 7
suba.l a2,a1
exg a6,d7
dbra d7,.innerloop
move.l (sp),a5 ; a5 = dest skip + 7 * bpmod + 4
swap d7
dbra d7,.outerloop
move.l (6*4+12,sp),(a1) ; plane 6
suba.l a2,a1 ; -bpmod
move.l (5*4+12,sp),(a1) ; plane 5
suba.l a2,a1 ; -bpmod
move.l (4*4+12,sp),(a1) ; plane 4
suba.l a2,a1 ; -bpmod
move.l (3*4+12,sp),(a1) ; plane 3
suba.l a2,a1 ; -bpmod
move.l (2*4+12,sp),(a1) ; plane 2
suba.l a2,a1 ; -bpmod
move.l (1*4+12,sp),(a1) ; plane 1
suba.l a2,a1 ; -bpmod
move.l (0*4+12,sp),(a1) ; plane 0
lea (12+32,sp),sp ; remove locals
rts
doc2p_1X6
; inputs:
; a0.l=src chunky buffer
; a1.l=dest chipmem bitmap
; d0.w=width (in pixels - multiple of 32) to convert
; d1.w=height (in pixels - even)
; d2.l=modulo from one bitplane to next (copmod-ish)
; d3.l=modulo from start of one line to start of next (linemod)
; internal:
; a2=bitplane modulo, 1 bp to next
; d6/d7 used as scratch by merge macro
lea (-32,sp),sp ; room for plane buffers
movea.l d2,a2 ; a2 = bpmod
move.l d2,d4
lsl.l #2,d4
add.l d2,d4 ; d4 = 5 * bpmod
adda.l d4,a1 ; a1 -> plane 5
addq.l #4,d4
movea.l d4,a5 ; a5 = 5 * bpmod + 4
move.l a5,-(sp) ; (8,sp) = 5 * bpmod + 4
move.w d0,d4
lsr.w #5,d4 ; d4 = num 32 pix per row
subq.w #1,d4
ext.l d4
move.l d4,-(sp) ; (4,sp) = num 32 pix per row - 1
lsr.w #3,d0 ; num 8 pix per row (bytesperrow)
ext.l d0
sub.l d0,d3 ; linemod - bytesperrow
add.l a5,d3
move.l d3,-(sp) ; (sp) = linemod-bytesperrow+5*bpmod+4
move.w d1,d7
subq.w #1,d7 ; d7 = height - 1
;------------------------------------------------------------------------
;
; Original pixels
;00 ....a5a4a3a2a1a0 ....i5i4i3i2i1i0 ....q5q4q3q2q1q0 ....y5y4y3y2y1y0
;01 ....b5b4b3b2b1b0 ....j5j4j3j2j1j0 ....r5r4r3r2r1r0 ....z5z4z3z2z1z0
;02 ....c5c4c3c2c1c0 ....k5k4k3k2k1k0 ....s5s4s3s2s1s0 ....A5A4A3A2A1A0
;03 ....d5d4d3d2d1d0 ....l5l4l3l2l1l0 ....t5t4t3t2t1t0 ....B5B4B3B2B1B0
;04 ....e5e4e3e2e1e0 ....m5m4m3m2m1m0 ....u5u4u3u2u1u0 ....C5C4C3C2C1C0
;05 ....f5f4f3f2f1f0 ....n5n4n3n2n1n0 ....v5v4v3v2v1v0 ....D5D4D3D2D1D0
;06 ....g5g4g3g2g1g0 ....o5o4o3o2o1o0 ....w5w4w3w2w1w0 ....E5E4E3E2E1E0
;07 ....h5h4h3h2h1h0 ....p5p4p3p2p1p0 ....x5x4x3x2x1x0 ....F5F4F3F2F1F0
;
; After 4bit merge
;10=00x04a ....a5a4....e5e4 ....i5i4....m5m4 ....q5q4....u5u4 ....y5y4....C5C4
;11=00x04b a3a2a1a0e3e2e1e0 i3i2i1i0m3m2m1m0 q3q2q1q0u3u2u1u0 y3y2y1y0C3C2C1C0
;12=01x05a ....b5b4....f5f4 ....j5j4....n5n4 ....r5r4....v5v4 ....z5z4....D5D4
;13=01x05b b3b2b1b0f3f2f1f0 j3j2j1j0n3n2n1n0 r3r2r1r0v3v2v1v0 z3z2z1z0D3D2D1D0
;14=02x06a ....c5c4....g5g4 ....k5k4....o5o4 ....s5s4....w5w4 ....A5A4....E5E4
;15=02x06b c3c2c1c0g3g2g1g0 k3k2k1k0o3o2o1o0 s3s2s1s0w3w2w1w0 A3A2A1A0E3E2E1E0
;16=03x07a ....d5d4....h5h4 ....l5l4....p5p4 ....t5t4....x5x4 ....B5B4....F5F4
;17=03x07b d3d2d1d0h3h2h1h0 l3l2l1l0p3p2p1p0 t3t2t1t0x3x2x1x0 B3B2B1B0F3F2F1F0
;
; After 2bit merge
;21=10x14b a5a4c5c4e5e4g5g4 i5i4k5k4m5m4o5o4 q5q4s5s4u5u4w5w4 y5y4A5A4C5C4E5E4
;22=11x15a a3a2c3c2e3e2g3g2 i3i2k3k2m3m2o3o2 q3q2s3s2u3u2w3w2 y3y2A3A2C3C2E3E2
;23=11x15b a1a0c1c0e1e0g1g0 i1i0k1k0m1m0o1o0 q1q0s1s0u1u0w1w0 y1y0A1A0C1C0E1E0
;25=12x16b b5b4d5d4f5f4h5h4 j5j4l5l4n5n4p5p4 r5r4t5t4v5v4x5x4 z5z4B5B4D5D4F5F4
;26=13x17a b3b2d3d2f3f2h3h2 j3j2l3l2n3n2p3p2 r3r2t3t2v3v2x3x2 z3z2B3B2D3D2F3F2
;27=13x17b b1b0d1d0f1f0h1h0 j1j0l1l0n1n0p1p0 r1r0t1t0v1v0x1x0 z1z0B1B0D1D0F1F0
;
; After 1bit merge
;32=21x25a a5b5c5d5e5f5g5h5 i5j5k5l5m5n5o5p5 q5r5s5t5u5v5w5x5 y5z5A5B5C5D5E5F5
;33=21x25b a4b4c4d4e4f4g4h4 i4j4k4l4m4n4o4p4 q4r4s4t4u4v4w4x4 y4z4A4B4C4D4E4F4
;34=22x26a a3b3c3d3e3f3g3h3 i3j3k3l3m3n3o3p3 q3r3s3t3u3v3w3x3 y3z3A3B3C3D3E3F3
;35=22x26b a2b2c2d2e2f2g2h2 i2j2k2l2m2n2o2p2 q2r2s2t2u2v2w2x2 y2z2A2B2C2D2E2F2
;36=23x27a a1b1c1d1e1f1g1h1 i1j1k1l1m1n1o1p1 q1r1s1t1u1v1w1x1 y1z1A1B1C1D1E1F1
;37=23x27b a0b0c0d0e0f0g0h0 i0j0k0l0m0n0o0p0 q0r0s0t0u0v0w0x0 y0z0A0B0C0D0E0F0
;
;------------------------------------------------------------------------
swap d7
move.w (6,sp),d7 ; number of 32 pixels per row - 1
exg d7,a6
movem.l (a0)+,d0-d5/a3-a4 ; read first 32 pixels into regs
merge d0,d4,$f0f0f0f0,4 ; 00x04 -> 10 11
merge d1,d5,$f0f0f0f0,4 ; 01x05 -> 12 13
exg d1,a3
exg d5,a4
merge d2,d1,$f0f0f0f0,4 ; 02x06 -> 14 15
merge d3,d5,$f0f0f0f0,4 ; 03x07 -> 16 17
lsl.l #2,d0
or.l d0,d2 ; 10x14 -> 21
merge d4,d1,$cccccccc,2 ; 11x15 -> 22 23
exg d4,a3
exg d1,a4
lsl.l #2,d4
or.l d4,d3 ; 12x16 -> 25
merge d1,d5,$cccccccc,2 ; 13x17 -> 26 27
merge d2,d3,$aaaaaaaa,1 ; 21x25 -> 32 33
exg d2,a3
exg d3,a4
merge d2,d1,$aaaaaaaa,1 ; 22x26 -> 34 35
merge d3,d5,$aaaaaaaa,1 ; 23x27 -> 36 37
bra .same_from_here
cnop 0,4
.outerloop swap d7
move.w (6,sp),d7 ; number of 32 pixels per row - 1
.innerloop exg d7,a6
move.l (a0)+,d0 ; next 4 pixels
move.l (a0)+,d1 ; next 4 pixels
move.l (a0)+,d2 ; next 4 pixels
move.l (a0)+,d3 ; next 4 pixels
move.l (a0)+,d4 ; next 4 pixels
move.l (a0)+,d5 ; next 4 pixels
move.l (a0)+,a3 ; next 4 pixels
move.l (a0)+,a4 ; next 4 pixels
move.l (4*4+12,sp),(a1) ; plane 4
suba.l a2,a1 ; -bpmod
merge d0,d4,$f0f0f0f0,4 ; 00x04 -> 10 11
merge d1,d5,$f0f0f0f0,4 ; 01x05 -> 12 13
move.l (3*4+12,sp),(a1) ; plane 3
suba.l a2,a1 ; -bpmod
exg d1,a3
exg d5,a4
merge d2,d1,$f0f0f0f0,4 ; 02x06 -> 14 15
merge d3,d5,$f0f0f0f0,4 ; 03x07 -> 16 17
lsl.l #2,d0
or.l d0,d2 ; 10x14 -> 21
move.l (2*4+12,sp),(a1) ; plane 2
suba.l a2,a1 ; -bpmod
merge d4,d1,$cccccccc,2 ; 11x15 -> 22 23
exg d4,a3
exg d1,a4
lsl.l #2,d4
or.l d4,d3 ; 12x16 -> 25
move.l (1*4+12,sp),(a1) ; plane 1
suba.l a2,a1 ; -bpmod
merge d1,d5,$cccccccc,2 ; 13x17 -> 26 27
merge d2,d3,$aaaaaaaa,1 ; 21x25 -> 32 33
exg d2,a3
exg d3,a4
move.l (0*4+12,sp),(a1) ; plane 0
adda.l a5,a1 ; {dest skip}+5*bpmod+4
merge d2,d1,$aaaaaaaa,1 ; 22x26 -> 34 35
merge d3,d5,$aaaaaaaa,1 ; 23x27 -> 36 37
move.l (8,sp),a5 ; a5 = 5*bpmod+4
.same_from_here move.l d5,(0*4+12,sp) ; 37 -> plane 0 buffer
move.l d3,(1*4+12,sp) ; 36 -> plane 1 buffer
move.l d1,(2*4+12,sp) ; 35 -> plane 2 buffer
move.l d2,(3*4+12,sp) ; 34 -> plane 3 buffer
move.l a4,(4*4+12,sp) ; 33 -> plane 4 buffer
move.l a3,(a1) ; 32 -> plane 5
suba.l a2,a1
exg a6,d7
dbra d7,.innerloop
move.l (sp),a5 ; a5 = dest skip + 5 * bpmod + 4
swap d7
dbra d7,.outerloop
move.l (4*4+12,sp),(a1) ; plane 4
suba.l a2,a1 ; -bpmod
move.l (3*4+12,sp),(a1) ; plane 3
suba.l a2,a1 ; -bpmod
move.l (2*4+12,sp),(a1) ; plane 2
suba.l a2,a1 ; -bpmod
move.l (1*4+12,sp),(a1) ; plane 1
suba.l a2,a1 ; -bpmod
move.l (0*4+12,sp),(a1) ; plane 0
lea (12+32,sp),sp ; remove locals
rts
doc2p_2X8
; inputs:
; a0.l=src chunky buffer
; a1.l=dest chipmem bitmap
; d0.w=width (in pixels - multiple of 32) to convert
; d1.w=height (in pixels - even)
; d2.l=modulo from one bitplane to next (copmod-ish)
; d3.l=modulo from start of one line to start of next (linemod)
; Pipelined without fastmem buffers
movea.l d2,a6 ; a6 = bpmod
move.l d2,d4
lsl.l #3,d4
sub.l d2,d4
neg.l d4
addq.l #4,d4
movea.l d4,a3 ; a3 = -7*bpmod+4
movea.l d4,a4 ; a4 = -7*bpmod+4
lsr.w #4,d0
movea.w d0,a2
subq.l #1,a2 ; a2 = num 16 pix per row - 1
lsl.w #2,d0 ; d0 = num 4 pix per row (bytesperrow)
movea.l d3,a5
suba.w d0,a5
adda.l a3,a5 ; a5 = linemod-bytesperrow-7*bpmod+4
move.w d1,d7
subq.w #1,d7 ; d7 = height - 1
;------------------------------------------------------------------------
; original pixels
; 00 a7a6a5a4a3a2a1a0 e7e6e5e4e3e2e1e0 i7i6i5i4i3i2i1i0 m7m6m5m4m3m2m1m0
; 01 b7b6b5b4b3b2b1b0 f7f6f5f4f3f2f1f0 j7j6j5j4j3j2j1j0 n7n6n5n4n3n2n1n0
; 02 c7c6c5c4c3c2c1c0 g7g6g5g4g3g2g1g0 k7k6k5k4k3k2k1k0 o7o6o5o4o3o2o1o0
; 03 d7d6d5d4d3d2d1d0 h7h6h5h4h3h2h1h0 l7l6l5l4l3l2l1l0 p7p6p5p4p3p2p1p0
;
; after 4bit merge
; 10 00x02a a7a6a5a4c7c6c5c4 e7e6e5e4g7g6g5g4 i7i6i5i4k7k6k5k4 m7m6m5m4o7o6o5o4
; 11 00x02b a3a2a1a0c3c2c1c0 e3e2e1e0g3g2g1g0 i3i2i1i0k3k2k1k0 m3m2m1m0o3o2o1o0
; 12 01x03a b7b6b5b4d7d6d5d4 f7f6f5f4h7h6h5h4 j7j6j5j4l7l6l5l4 n7n6n5n4p7p6p5p4
; 13 01x03b b3b2b1b0d3d2d1d0 f3f2f1f0h3h2h1h0 j3j2j1j0l3l2l1l0 n3n2n1n0p3p2p1p0
;
; after 2bit merge
; 20 10x12a a7a6b7b6c7c6d7d6 e7e6f7f6g7g6h7h6 i7i6j7j6k7k6l7l6 m7m6n7n6o7o6p7p6
; 21 10x12b a5a4b5b4c5c4d5d4 e5e4f5f4g5g4h5h4 i5i4j5j4k5k4l5l4 m5m4n5n4o5o4p5p4
; 22 11x13a a3a2b3b2c3c2d3d2 e3e2f3f2g3g2h3h2 i3i2j3j2k3k2l3l2 m3m2n3n2o3o2p3p2
; 23 11x13b a1a0b1b0c1c0d1d0 e1e0f1f0g1g0h1h0 i1i0j1j0k1k0l1l0 m1m0n1n0o1o0p1p0
;
; after 1bit merge
; 30 20x20a a7a7b7b7c7c7d7d7 e7e7f7f7g7g7h7h7 i7i7j7j7k7k7l7l7 m7m7n7n7o7o7p7p7
; 31 20x20b a6a6b6b6c6c6d6d6 e6e6f6f6g6g6h6h6 i6i6j6j6k6k6l6l6 m6m6n6n6o6o6p6p6
; 32 21x21a a5a5b5b5c5c5d5d5 e5e5f5f5g5g5h5h5 i5i5j5j5k5k5l5l5 m5m5n5n5o5o5p5p5
; 33 21x21b a4a4b4b4c4c4d4d4 e4e4f4f4g4g4h4h4 i4i4j4j4k4k4l4l4 m4m4n4n4o4o4p4p4
; 34 22x22a a3a3b3b3c3c3d3d3 e3e3f3f3g3g3h3h3 i3i3j3j3k3k3l3l3 m3m3n3n3o3o3p3p3
; 35 22x22b a2a2b2b2c2c2d2d2 e2e2f2f2g2g2h2h2 i2i2j2j2k2k2l2l2 m2m2n2n2o2o2p2p2
; 36 23x23a a1a1b1b1c1c1d1d1 e1e1f1f1g1g1h1h1 i1i1j1j1k1k1l1l1 m1m1n1n1o1o1p1p1
; 37 23x23b a0a0b0b0c0c0d0d0 e0e0f0f0g0g0h0h0 i0i0j0j0k0k0l0l0 m0m0n0n0o0o0p0p0
;------------------------------------------------------------------------
swap d7
move.w a2,d7 ; number of 16 (game) pixels per row - 1
move.l (a0)+,d0 ; read first 4 (game) pixels
move.l (a0)+,d1 ; read first 4 (game) pixels
move.l (a0)+,d2 ; read first 4 (game) pixels
move.l d0,d4
move.l d2,d5
and.l #$f0f0f0f0,d0 ; $f0f0f0f0
eor.l d0,d4
lsl.l #4,d4
and.l #$f0f0f0f0,d5 ; $f0f0f0f0
eor.l d5,d2
lsr.l #4,d5
or.l d5,d0
or.l d4,d2 ; 00x02 -> 10 11
move.l d1,d4
and.l #$f0f0f0f0,d1
eor.l d1,d4
lsl.l #4,d4
move.l (a0)+,d3 ; read next 4 (game) pixels
move.l d3,d5
and.l #$f0f0f0f0,d5
eor.l d5,d3
lsr.l #4,d5
or.l d5,d1
or.l d4,d3 ; 01x03 -> 12 13
move.l d0,d4
and.l #$cccccccc,d0
eor.l d0,d4
lsl.l #2,d4
move.l d1,d5
and.l #$cccccccc,d5
eor.l d5,d1
lsr.l #2,d5
or.l d5,d0
or.l d4,d1 ; 10x12 -> 20 21
bra .same_from_here
cnop 0,4
.outerloop swap d7
move.w a2,d7 ; number of 16 (game) pixels per row - 1
.innerloop move.l (a0)+,d0 ; read next 4 (game) pixels
move.l (a0)+,d1 ; read next 4 (game) pixels
move.l (a0)+,d2 ; read next 4 (game) pixels
move.l d4,(a1) ; 32 -> plane 5
adda.l a6,a1 ; +bpmod
move.l d0,d4
and.l #$f0f0f0f0,d0
eor.l d0,d4
lsl.l #4,d4
move.l d2,d5
and.l #$f0f0f0f0,d5
eor.l d5,d2
lsr.l #4,d5
or.l d5,d0
or.l d4,d2 ; 00x02 -> 10 11
move.l d1,d4
and.l #$f0f0f0f0,d1
eor.l d1,d4
lsl.l #4,d4
move.l d3,(a1) ; 31 -> plane 6
adda.l a6,a1 ; +bpmod
move.l (a0)+,d3 ; read next 4 (game) pixels
move.l d3,d5
and.l #$f0f0f0f0,d5
eor.l d5,d3
lsr.l #4,d5
or.l d5,d1
or.l d4,d3 ; 01x03 -> 12 13
move.l d0,d4
and.l #$cccccccc,d0
eor.l d0,d4
lsl.l #2,d4
move.l d1,d5
and.l #$cccccccc,d5
eor.l d5,d1
lsr.l #2,d5
or.l d5,d0
or.l d4,d1 ; 10x12 -> 20 21
move.l d6,(a1) ; 30 -> plane 7
adda.l a4,a1 ; -7*bpmod+4 or
; +linemod-bytesperrow-7*bpmod+4
.same_from_here move.l d2,d4
and.l #$cccccccc,d2
eor.l d2,d4
lsl.l #2,d4
move.l d3,d5
and.l #$cccccccc,d5
eor.l d5,d3
lsr.l #2,d5
or.l d5,d2
or.l d4,d3 ; 11x13 -> 22 23
move.l d3,d4
and.l #$aaaaaaaa,d3
eor.l d3,d4
move.l d4,d5
add.l d4,d4
or.l d4,d5 ; 23x23b -> 37
move.l d5,(a1) ; 37 -> plane 0
adda.l a6,a1 ; +bpmod
move.l d3,d4
lsr.l #1,d3
or.l d3,d4 ; 23x23a -> 36
move.l d2,d5
and.l #$aaaaaaaa,d2
eor.l d2,d5
move.l d4,(a1) ; 36 -> plane 1
adda.l a6,a1 ; +bpmod
move.l d5,d3
add.l d5,d5
or.l d5,d3 ; 22x22b -> 35
move.l d2,d5
lsr.l #1,d2
or.l d2,d5 ; 22x22a -> 34
move.l d3,(a1) ; 35 -> plane 2
adda.l a6,a1 ; +bpmod
move.l d1,d4
and.l #$aaaaaaaa,d1
eor.l d1,d4
move.l d4,d2
add.l d4,d4
or.l d4,d2 ; 21x21b -> 33
move.l d1,d4
move.l d5,(a1) ; 34 -> plane 3
adda.l a6,a1 ; +bpmod
lsr.l #1,d1
or.l d1,d4 ; 21x21a -> 32
move.l d0,d3
and.l #$aaaaaaaa,d0
eor.l d0,d3
move.l d3,d6
move.l d2,(a1) ; 33 -> plane 4
adda.l a6,a1 ; +bpmod
add.l d3,d3
or.l d6,d3 ; 20x20b -> 31
move.l d0,d6
lsr.l #1,d0
or.l d0,d6 ; 20x20a -> 30
movea.l a3,a4 ; a4 = -7*bpmod+4
dbra d7,.innerloop
movea.l a5,a4 ; a4 = linemod-bytesperrow-7*bpmod+4
swap d7
dbra d7,.outerloop
move.l d4,(a1) ; 32 -> plane 5
adda.l a6,a1 ; +bpmod
move.l d3,(a1) ; 31 -> plane 6
adda.l a6,a1 ; +bpmod
move.l d6,(a1) ; 30 -> plane 7
rts
doc2p_2X6
; inputs:
; a0.l=src chunky buffer
; a1.l=dest chipmem bitmap
; d0.w=width (in pixels - multiple of 32) to convert
; d1.w=height (in pixels - even)
; d2.l=modulo from one bitplane to next (copmod-ish)
; d3.l=modulo from start of one line to start of next (linemod)
; Pipelined without fastmem buffers
movea.l d2,a6 ; a6 = bpmod
move.l d2,d4
lsl.l #2,d4
add.l d2,d4
neg.l d4
addq.l #4,d4
movea.l d4,a3 ; a3 = -5*bpmod+4
movea.l d4,a4 ; a4 = -5*bpmod+4
lsr.w #4,d0
movea.w d0,a2
subq.l #1,a2 ; a2 = num 16 pix per row - 1
lsl.w #2,d0 ; d0 = num 4 pix per row (bytesperrow)
movea.l d3,a5
suba.w d0,a5
adda.l a3,a5 ; a5 = linemod-bytesperrow-5*bpmod+4
move.w d1,d7
subq.w #1,d7 ; d7 = height - 1
;------------------------------------------------------------------------
; original pixels
; 00 ....a5a4a3a2a1a0 ....e5e4e3e2e1e0 ....i5i4i3i2i1i0 ....m5m4m3m2m1m0
; 01 ....b5b4b3b2b1b0 ....f5f4f3f2f1f0 ....j5j4j3j2j1j0 ....n5n4n3n2n1n0
; 02 ....c5c4c3c2c1c0 ....g5g4g3g2g1g0 ....k5k4k3k2k1k0 ....o5o4o3o2o1o0
; 03 ....d5d4d3d2d1d0 ....h5h4h3h2h1h0 ....l5l4l3l2l1l0 ....p5p4p3p2p1p0
;
; after 4bit merge
; 10 00x02a ....a5a4....c5c4 ....e5e4....g5g4 ....i5i4....k5k4 ....m5m4....o5o4
; 11 00x02b a3a2a1a0c3c2c1c0 e3e2e1e0g3g2g1g0 i3i2i1i0k3k2k1k0 m3m2m1m0o3o2o1o0
; 12 01x03a ....b5b4....d5d4 ....f5f4....h5h4 ....j5j4....l5l4 ....n5n4....p5p4
; 13 01x03b b3b2b1b0d3d2d1d0 f3f2f1f0h3h2h1h0 j3j2j1j0l3l2l1l0 n3n2n1n0p3p2p1p0
;
; after 2bit merge
; 21 10x12b a5a4b5b4c5c4d5d4 e5e4f5f4g5g4h5h4 i5i4j5j4k5k4l5l4 m5m4n5n4o5o4p5p4
; 22 11x13a a3a2b3b2c3c2d3d2 e3e2f3f2g3g2h3h2 i3i2j3j2k3k2l3l2 m3m2n3n2o3o2p3p2
; 23 11x13b a1a0b1b0c1c0d1d0 e1e0f1f0g1g0h1h0 i1i0j1j0k1k0l1l0 m1m0n1n0o1o0p1p0
;
; after 1bit merge
; 32 21x21a a5a5b5b5c5c5d5d5 e5e5f5f5g5g5h5h5 i5i5j5j5k5k5l5l5 m5m5n5n5o5o5p5p5
; 33 21x21b a4a4b4b4c4c4d4d4 e4e4f4f4g4g4h4h4 i4i4j4j4k4k4l4l4 m4m4n4n4o4o4p4p4
; 34 22x22a a3a3b3b3c3c3d3d3 e3e3f3f3g3g3h3h3 i3i3j3j3k3k3l3l3 m3m3n3n3o3o3p3p3
; 35 22x22b a2a2b2b2c2c2d2d2 e2e2f2f2g2g2h2h2 i2i2j2j2k2k2l2l2 m2m2n2n2o2o2p2p2
; 36 23x23a a1a1b1b1c1c1d1d1 e1e1f1f1g1g1h1h1 i1i1j1j1k1k1l1l1 m1m1n1n1o1o1p1p1
; 37 23x23b a0a0b0b0c0c0d0d0 e0e0f0f0g0g0h0h0 i0i0j0j0k0k0l0l0 m0m0n0n0o0o0p0p0
;------------------------------------------------------------------------
swap d7
move.w a2,d7 ; number of 16 (game) pixels per row - 1
move.l (a0)+,d0 ; read first 4 (game) pixels
move.l (a0)+,d1 ; read first 4 (game) pixels
move.l (a0)+,d2 ; read first 4 (game) pixels
move.l d0,d4
move.l d2,d5
and.l #$f0f0f0f0,d0
eor.l d0,d4
lsl.l #4,d4
and.l #$f0f0f0f0,d5
eor.l d5,d2
lsr.l #4,d5
or.l d5,d0
or.l d4,d2 ; 00x02 -> 10 11
move.l d1,d4
and.l #$f0f0f0f0,d1
eor.l d1,d4
lsl.l #4,d4
move.l (a0)+,d3 ; read next 4 (game) pixels
move.l d3,d5
and.l #$f0f0f0f0,d5
eor.l d5,d3
lsr.l #4,d5
or.l d5,d1
or.l d4,d3 ; 01x03 -> 12 13
lsl.l #2,d0
or.l d0,d1 ; 10x12 -> 21
move.l d2,d4
and.l #$cccccccc,d2
eor.l d2,d4
lsl.l #2,d4
bra .same_from_here
cnop 0,4
.outerloop swap d7
move.w a2,d7 ; number of 16 (game) pixels per row - 1
.innerloop move.l (a0)+,d0 ; read next 4 (game) pixels
move.l (a0)+,d1 ; read next 4 (game) pixels
move.l (a0)+,d2 ; read next 4 (game) pixels
move.l d5,(a1) ; 34 -> plane 3
adda.l a6,a1 ; +bpmod
move.l d0,d4
and.l #$f0f0f0f0,d0
eor.l d0,d4
lsl.l #4,d4
move.l d2,d5
and.l #$f0f0f0f0,d5
eor.l d5,d2
lsr.l #4,d5
or.l d5,d0
or.l d4,d2 ; 00x02 -> 10 11
move.l d1,d4
and.l #$f0f0f0f0,d1
move.l d3,(a1) ; 33 -> plane 4
adda.l a6,a1 ; +bpmod
eor.l d1,d4
lsl.l #4,d4
move.l (a0)+,d3 ; read next 4 (game) pixels
move.l d3,d5
and.l #$f0f0f0f0,d5
eor.l d5,d3
lsr.l #4,d5
or.l d5,d1
or.l d4,d3 ; 01x03 -> 12 13
lsl.l #2,d0
or.l d0,d1 ; 10x12 -> 21
move.l d2,d4
and.l #$cccccccc,d2
eor.l d2,d4
lsl.l #2,d4
move.l d6,(a1) ; 32 -> plane 5
adda.l a4,a1 ; -5*bpmod+4 or
; +linemod-bytesperrow-5*bpmod+4
.same_from_here move.l d3,d5
and.l #$cccccccc,d5
eor.l d5,d3
lsr.l #2,d5
or.l d5,d2
or.l d4,d3 ; 11x13 -> 22 23
move.l d3,d4
and.l #$aaaaaaaa,d3
eor.l d3,d4
move.l d4,d5
add.l d4,d4
or.l d4,d5 ; 23x23b -> 37
move.l d5,(a1) ; 37 -> plane 0
adda.l a6,a1 ; +bpmod
move.l d3,d4
lsr.l #1,d3
or.l d3,d4 ; 23x23a -> 36
move.l d2,d5
and.l #$aaaaaaaa,d2
eor.l d2,d5
move.l d5,d6
add.l d5,d5
move.l d4,(a1) ; 36 -> plane 1
adda.l a6,a1 ; +bpmod
or.l d5,d6 ; 22x22b -> 35
move.l d2,d5
lsr.l #1,d2
or.l d2,d5 ; 22x22a -> 34
move.l d1,d4
and.l #$aaaaaaaa,d1
eor.l d1,d4
move.l d4,d3
move.l d6,(a1) ; 35 -> plane 2
adda.l a6,a1 ; +bpmod
add.l d4,d4
or.l d4,d3 ; 21x21b -> 33
move.l d1,d6
lsr.l #1,d1
or.l d1,d6 ; 21x21a -> 32
movea.l a3,a4 ; a4 = -5*bpmod+4
dbra d7,.innerloop
movea.l a5,a4 ; a4 = linemod-bytesperrow-5*bpmod+4
swap d7
dbra d7,.outerloop
move.l d5,(a1) ; 34 -> plane 3
adda.l a6,a1 ; +bpmod
move.l d3,(a1) ; 33 -> plane 4
adda.l a6,a1 ; +bpmod
move.l d6,(a1) ; 32 -> plane 5
rts
end